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SOMWORLD The Official Strat-O-Matic Fanzine |
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S O M Baseball Enhanced Hit & Run
Chart
BATTERS CARD PITCHERS CARD 20 Sided Die Overrides A..HOMERUN..Foul* A..HOMERUN..BMP* A... 1-2 3-4 5 B..HOMERUN..Foul* B..HOMERUN..BMP* B... 1-2 3-4 5-6 C..HOMERUN..Foul* C..HOMERUN..BMP* C... 1-2 3-4 5-8 D..HOMERUN..Foul* D..HOMERUN..BMP* D... 1-2 - 3-11 A..BALPK..HR..BMP* A..BALPK..HR No Change 20 Sided Die overrides B..BALPK..HR..BMP* B..BALPK..HR No Change ( See Above ) C..BALPK..HR..BMP* C..BALPK..HR.No Change D..BALPK..HR..BMP* D..BALPK..HR.No Change BALPK HR BMP: This affects only Final Readings of HR. If the final reading result is SI** because of W power, accept the SI**. If the result is fly B, accept the fly B reading for both N & W power. Split HR Chances. This affects only Final Readings of HR. If the final reading result is SI, DO, TR, fly, etc. accept that reading. A.. WALK..........Walk A..WALK...........Foul* 20 Sided Die Overrides B.. WALK..........Foul* B WALK...........Foul* ( See Above ) C.. WALK..........Foul* C..WALK...........Foul* D.. WALK..........Strikeout D..WALK...........Foul* A..Strikeout........Strikeout A.. Strikeout ..... Foul* 20 Sided Die Overrides B..Strikeout........Strikeout B.. Strikeout..... .Strikeout ( See Above ) C..Strikeout........Strikeout C.. Strikeout..... .Strikeout D..Strikeout........Strikeout D.. Strikeout...... Strikeout.
S O M Baseball Enhanced Hit & Run Rules Take original reading of Homerun, Walk, or Strikeout, and reference it vs. the Hit & run Chart. The Hit & Run may be employed
with a runner on first, first and second, and first and If a runner is being held on, or if
the corners are in, the batter’s ability to Hit &
successfully If the runner is not held on, the
middle infielder does not leave his position to cover the
base.
( 1 ) HIT & RUN 20 Sided Die Overrides: Any time, and for any reading, the 20
sided Die roll falls in the range of the 20 Sided 20 / Overrides Roll: 1 and 2: 1) Pitch is in the dirt, runner
credited with stolen base. Roll 20 sided die to see if WP If the runner advances an extra base, score as Stolen Base and Wild Pitch. MLB Rule 10.08 (a) 2) (1-3) Possible BALK, if no BALK,
possible PICK-OFF. Runner takes off for the 2) (4-6) Possible PASSED BALL. (See
20 sided Die roll 1) Insert PASSED BALL for any GBA & GBB: All readings of GBA, and GBB. are GBC. Infield "X" Chart Readings:
No changes to the "X" chart readings of G1, G2, or G3.
Continue Outfield "X" Chart Readings: All readings of F3, are possible
double-plays. Defensive managers option to try for
double-play. Lineout: All lineouts, including Ballpark lineouts, are lo-max. Lo-max: All lo-max are automatic lo-max ( no roll.) Single and Double: All SINGLE* are SINGLE** All DOUBLE** are DOUBLE*** Baserunning: Add 5 to all Baserunners running rating. Foul*: Batter fouls ball into the
stands. A second consecutive reading of foul is a strikeout. BMP* Batter misses pitch, runner must
attempt to steal. Use second steal rating. DO NOT ROLL Strikeout: Strikeout, Runner must attempt to
steal. (See BMP for steal attempt) Two consecutive readings Forced Steal Attempt: If a runner
fails to achieve a good lead, then is forced to attempt to
steal Minimum Safe Chance on steal attempt: Any player who’s safe chance is 0
or below, is not automatically safe on a roll of 1. Roll one |
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